﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Vitruvian.Serialization;
using Vitruvian.Serialization.Formatters;
using Vitruvian.Windows.Serialization.Formatters;
using Vitruvian.Logging;
using Vitruvian.Testing;

namespace SpotItComponents
{
    [OptimisticSerialization]
    public class GameStat : Component
    {
        #region Public Properties

        [DontSerialize]
        public Guid PlayerId { get; set; }
        public string PlayerFullName { get; set; }

        #endregion
    }
}
